Tuesday, August 25, 2015

Final Proposel

FYP1 Project Proposal


Title:
Blue Hole Project: Experience of Underwater Cave

Abstract:
This simulation is about an underwater cave experience through oculus rift.

Target Audience:
University Student (Age 18-24)

Goal:
 The goal of this simulation is to experience underwater cave diving. Cave diving is a dangerous exploration that need a lot of experience and cost. But through this simulation, audience will experience the most dangerous underwater cave. Besides that, the next goal is to educate user the proper technics on how to dive in an underwater cave. When come to diving, skill become very important but a proper diving skill will make thing easier.
The third goal is to discover the environment around underwater cave. Learning about the environment is one of the most important aspects when exploring the cave, so that we are able to gain knowledge on the surroundings, which includes the type of flora and living. The last goal is to understand mystery behind underwater cave. There is some hidden mystery behind this simulation, which hopes to give out a grand-explorer feel, like the mysterious Pyramids of Giza. We can only find out the mysteries by exploring them. By the end of this simulation, hopefully this will explain and answer all the users’ questions on the mystery of underwater cave.

Objectives:
-          To experience underwater cave diving
-          To educate users the proper techniques on how to dive in an underwater cave
-          To educate the environment around underwater cave
-          To understand mystery behind underwater cave


Description:
1.      Subject Method:
Subject above is call the blue hole. The blue hole only shows a hole in the surface but have a mystery under the hole.






Benchmark:
1.      Look & Style:
Figure above show different type of game style. The first at the top is reality style that mean all the model and environment will follow the reality. Next type of style will be half reality half virtual. Last will be full stylize.





2.      Game-Play:
Figure above show the type of game play. My simulation will like above in first person view with both human hand. The view will like the next sample with a goggle at the side. Last but not least, there will be a camera mode available like the last sample to take some footage.




3.      Interactions:
.
Figure above show the type of GUI that my simulation will have a bit similar. The type of GUI that will appeared in my simulation will be inventory system like the second picture. Besides that, the menu system will be like the first picture.


Input and Output:
Input: Xbox 360 controller
Output: HMD (Oculus Rift) 




Description:
Sample for level 01
The first level will be an introduction section by using flash back. This will begin with user and some friend where inside a lecture hall. The scene will be look like sample above, but only one lecture with some student. This first level is the explanation about the rule and regulation, history behind the word SCUBA, History about Blue Hole and other important knowledge before go underwater cave diving.

.